I've started to model in my spare time the Umojan guard from Star Craft 2
Concept art by Joe Peterson
lunedì 21 ottobre 2013
mercoledì 16 ottobre 2013
giovedì 26 settembre 2013
Tomato from Hell
Concept by Serge Birault (http://www.sergebirault.fr/portfolio.php)
Modeled on Maya and rendered on VRay.
Etichette:
birault,
Character,
girl,
halloween,
illustration,
knife,
Maya,
Photoshop,
pose,
serge,
tomato,
Vray
venerdì 9 agosto 2013
Sci-Fi girl character. Final Images.
I've finished the character and I placed in pose.
Total verts: 16k character, 4k weapons.
Rendered by Marmoset.
Maps created in photoshop and dDo.
Torso and body (2048x2048)
Helm and Gears (1024x1024)
Total verts: 16k character, 4k weapons.
Rendered by Marmoset.
Maps created in photoshop and dDo.
Torso and body (2048x2048)
Helm and Gears (1024x1024)
Etichette:
armor,
Character,
dDo,
Marmoset,
Masseffect,
Maya,
Photoshop,
scifi,
Space,
suite,
weapon,
xNormal
mercoledì 7 agosto 2013
Falcon F2 - Lowpoly
lunedì 1 luglio 2013
M-6 Carnefix
Quick sculpt in ZBrush for low poly model
Model created for ZBWorkshop character, concept by Mass effect.
Model created for ZBWorkshop character, concept by Mass effect.
lunedì 24 giugno 2013
giovedì 20 giugno 2013
giovedì 23 maggio 2013
ZBrush Workshop. Adavanced character creation for games. Week 1° and 2°
First week
I created 3 fast sketches as homework in ZBrush.
Second week.
lunedì 6 maggio 2013
LowPoly Character
Lowpoly Character
Etichette:
Diffuse,
Gearsofwar,
locust,
lowpoly,
maps,
Marmoset,
Maya,
monster,
normal,
specular,
turntable,
video
martedì 30 aprile 2013
Locust Launcher. Lowpoly
Locust Launcher, Lowpoly model.
Retopology did in Maya, texture in Photoshop, maps in XNormal, rendered by Marmoset.
For texture I used a map 2048*2048.
Retopology did in Maya, texture in Photoshop, maps in XNormal, rendered by Marmoset.
For texture I used a map 2048*2048.
Etichette:
Diffuse,
Gearsofwar,
launcher,
locust,
lowpoly,
maps,
normal,
specular,
turntable,
weapon
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