Maya / Keyshot
Visualizzazione post con etichetta high poly. Mostra tutti i post
Visualizzazione post con etichetta high poly. Mostra tutti i post
martedì 16 settembre 2014
Umojan Guard _ SC2 Step 3° - Details - Leg
Etichette:
armor,
Character,
guard,
Hard Surface,
hardsurface,
high poly,
highpoly,
Keyshot,
leg,
marine,
Maya,
mech,
sc2,
starcraft,
umojan,
umojanguard
lunedì 1 luglio 2013
M-6 Carnefix
Quick sculpt in ZBrush for low poly model
Model created for ZBWorkshop character, concept by Mass effect.
Model created for ZBWorkshop character, concept by Mass effect.
Etichette:
bpr,
gun,
high poly,
highpoly,
Mass Effect,
Masseffect,
weapon,
Zbrush
mercoledì 6 marzo 2013
Character, High poly model
I've finished my high poly model, base mesh created in maya and sculpted in ZBrush.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
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