Visualizzazione post con etichetta high poly. Mostra tutti i post
Visualizzazione post con etichetta high poly. Mostra tutti i post

lunedì 1 luglio 2013

M-6 Carnefix

Quick sculpt in ZBrush for low poly model
Model created for ZBWorkshop character, concept by Mass effect.


mercoledì 6 marzo 2013

Character, High poly model

I've finished my high poly model, base mesh created in maya and sculpted in ZBrush.
Now I am going to create low poly model and all maps for real time rendering.

High poly, ZBrush.






Base mesh, Maya.