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lunedì 6 maggio 2013

LowPoly Character


Lowpoly Character

Retopology in Maya, Texturing in Photoshop, maps in XNormal and Rendering in Marmoset







  







martedì 30 aprile 2013

Locust Launcher. Lowpoly

Locust Launcher, Lowpoly model.
Retopology did in Maya, texture in Photoshop, maps in XNormal, rendered by Marmoset.
For texture I used a map 2048*2048.








mercoledì 5 settembre 2012

Wheir, low poly character.

Character low poly for games.

Concept by Sara Gianassi


Model rendered in Marmoset. Total 6446 Tris.



Turntable



Maps 1024*1024  Diffuse, normal, Specular


Model created in zbrush pre-retopology.