Visualizzazione post con etichetta wireframe. Mostra tutti i post
Visualizzazione post con etichetta wireframe. Mostra tutti i post

mercoledì 14 novembre 2012

Union Ranger - High poly model.

This is the result of the workshop I did with Josh Herman on CGSociety.
Concept by Josh Nizzi.

Character created in Maya, textured in Photoshop and rendered in Zbrush.




ZBrush BPR




Wireframe










mercoledì 5 settembre 2012

Wheir, low poly character.

Character low poly for games.

Concept by Sara Gianassi


Model rendered in Marmoset. Total 6446 Tris.



Turntable



Maps 1024*1024  Diffuse, normal, Specular


Model created in zbrush pre-retopology.


domenica 26 agosto 2012

sabato 28 luglio 2012

Organic modeling

Modeling human head that i did last year at nemo academy.
Software used Maya.

Adult


Wireframe


Child


Wireframe.


giovedì 5 luglio 2012