Maya/Keyshot
Visualizzazione post con etichetta mech. Mostra tutti i post
Visualizzazione post con etichetta mech. Mostra tutti i post
lunedì 13 ottobre 2014
Umojan Guard _ SC2 Step 3° - Details - Chest and pelvis
Etichette:
3D,
ao,
Character,
guard,
hard,
hardsurface,
Keyshot,
Maya,
mech,
sc2,
starcraft,
surface,
umojan,
umojanguard,
wireframe
martedì 16 settembre 2014
Umojan Guard _ SC2 Step 3° - Details - Leg
Etichette:
armor,
Character,
guard,
Hard Surface,
hardsurface,
high poly,
highpoly,
Keyshot,
leg,
marine,
Maya,
mech,
sc2,
starcraft,
umojan,
umojanguard
lunedì 21 ottobre 2013
Umojan Guard _ SC2 Step 1° - Blocking
I've started to model in my spare time the Umojan guard from Star Craft 2
Concept art by Joe Peterson
Concept art by Joe Peterson
lunedì 19 novembre 2012
Union Ranger - Low poly model.
This is the low poly version.
Render in real time by Marmoset.
Render in real time by Marmoset.
Union Ranger low poly from Alessandro Manzani on Vimeo.
Union Ranger AO from Alessandro Manzani on Vimeo.
mercoledì 14 novembre 2012
Union Ranger - High poly model.
This is the result of the workshop I did with Josh Herman on CGSociety.
Concept by Josh Nizzi.
Character created in Maya, textured in Photoshop and rendered in Zbrush.
ZBrush BPR
Wireframe
Concept by Josh Nizzi.
Character created in Maya, textured in Photoshop and rendered in Zbrush.
ZBrush BPR
Wireframe
Etichette:
3D,
Fracture,
Hard Surface,
hardsurface,
high,
Josh,
Maya,
mech,
model,
Nizzi,
Photoshop,
poly,
Render,
soldier,
suit,
tech,
Union Ranger,
wireframe,
Zbrush
domenica 26 agosto 2012
Modeling Mg Rex
Etichette:
Hard Surface,
Maya,
mech,
Metal Gear,
Modeling,
Rex
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