Lowpoly Character
Visualizzazione post con etichetta monster. Mostra tutti i post
Visualizzazione post con etichetta monster. Mostra tutti i post
lunedì 6 maggio 2013
mercoledì 6 marzo 2013
Character, High poly model
I've finished my high poly model, base mesh created in maya and sculpted in ZBrush.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
domenica 9 dicembre 2012
venerdì 17 agosto 2012
Arkeda character
Character created last year at the Nemo Academy of Florence. Each student had to choose one of the four race than live in the Cassandra's universe.
I drew the concept and made the character.
Blocking, retopology, rigging in Maya.
Scultpting in Zbrush.
Rendering in MentalRay.
Post production in Photoshop.
Silhouette for character study.
Rigging.
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