Visualizzazione post con etichetta monster. Mostra tutti i post
Visualizzazione post con etichetta monster. Mostra tutti i post

lunedì 6 maggio 2013

LowPoly Character


Lowpoly Character

Retopology in Maya, Texturing in Photoshop, maps in XNormal and Rendering in Marmoset







  







mercoledì 6 marzo 2013

Character, High poly model

I've finished my high poly model, base mesh created in maya and sculpted in ZBrush.
Now I am going to create low poly model and all maps for real time rendering.

High poly, ZBrush.






Base mesh, Maya.


venerdì 17 agosto 2012

Arkeda character


Character created last year at the Nemo Academy of Florence. Each student had to choose one of the four race than live in the Cassandra's universe.

I drew the concept and made the character.

Blocking, retopology, rigging in Maya.
Scultpting in Zbrush.
Rendering in MentalRay.
Post production in Photoshop.




  



Silhouette for character study. 
 



Head study.


 Maya and zbrush model.

 




 Rigging.