Visualizzazione post con etichetta Photoshop. Mostra tutti i post
Visualizzazione post con etichetta Photoshop. Mostra tutti i post

giovedì 26 settembre 2013

Tomato from Hell

 Concept by Serge Birault (http://www.sergebirault.fr/portfolio.php)

Modeled on Maya and rendered on VRay.




venerdì 9 agosto 2013

Sci-Fi girl character. Final Images.

I've finished the character and I placed in pose.
Total verts: 16k character, 4k weapons. 
Rendered by Marmoset.
Maps created in photoshop and dDo.
Torso and body (2048x2048)
Helm and Gears (1024x1024)











mercoledì 14 novembre 2012

Union Ranger - High poly model.

This is the result of the workshop I did with Josh Herman on CGSociety.
Concept by Josh Nizzi.

Character created in Maya, textured in Photoshop and rendered in Zbrush.




ZBrush BPR




Wireframe










venerdì 17 agosto 2012

Arkeda character


Character created last year at the Nemo Academy of Florence. Each student had to choose one of the four race than live in the Cassandra's universe.

I drew the concept and made the character.

Blocking, retopology, rigging in Maya.
Scultpting in Zbrush.
Rendering in MentalRay.
Post production in Photoshop.




  



Silhouette for character study. 
 



Head study.


 Maya and zbrush model.

 




 Rigging.






captain America

 


Captain America created in ZBrush, Iron Man created in Maya.
Rendered in ZBrush, post-production in Photoshop. 
 
 


lunedì 30 luglio 2012

Kirya - Kingdom of Great Lakes

I created this matte painting during last year at Nemo academy for final project of digital painting.
I used Maya for modeling the space shuttle and the city.

 Final image.





Some steps.