Visualizzazione post con etichetta Hard Surface. Mostra tutti i post
Visualizzazione post con etichetta Hard Surface. Mostra tutti i post

martedì 2 settembre 2014

mercoledì 6 marzo 2013

Character, High poly model

I've finished my high poly model, base mesh created in maya and sculpted in ZBrush.
Now I am going to create low poly model and all maps for real time rendering.

High poly, ZBrush.






Base mesh, Maya.


mercoledì 14 novembre 2012

Union Ranger - High poly model.

This is the result of the workshop I did with Josh Herman on CGSociety.
Concept by Josh Nizzi.

Character created in Maya, textured in Photoshop and rendered in Zbrush.




ZBrush BPR




Wireframe