Maya / Keyshot
Visualizzazione post con etichetta Hard Surface. Mostra tutti i post
Visualizzazione post con etichetta Hard Surface. Mostra tutti i post
martedì 16 settembre 2014
Umojan Guard _ SC2 Step 3° - Details - Leg
Etichette:
armor,
Character,
guard,
Hard Surface,
hardsurface,
high poly,
highpoly,
Keyshot,
leg,
marine,
Maya,
mech,
sc2,
starcraft,
umojan,
umojanguard
martedì 2 settembre 2014
Umojan Guard _ SC2 Step 2° - Modeling
Etichette:
fanart,
guard,
Hard Surface,
hardsurface,
marine,
Maya,
sc2,
Space,
spacemarine,
starcraft,
umojan
mercoledì 6 marzo 2013
Character, High poly model
I've finished my high poly model, base mesh created in maya and sculpted in ZBrush.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
mercoledì 14 novembre 2012
Union Ranger - High poly model.
This is the result of the workshop I did with Josh Herman on CGSociety.
Concept by Josh Nizzi.
Character created in Maya, textured in Photoshop and rendered in Zbrush.
ZBrush BPR
Wireframe
Concept by Josh Nizzi.
Character created in Maya, textured in Photoshop and rendered in Zbrush.
ZBrush BPR
Wireframe
Etichette:
3D,
Fracture,
Hard Surface,
hardsurface,
high,
Josh,
Maya,
mech,
model,
Nizzi,
Photoshop,
poly,
Render,
soldier,
suit,
tech,
Union Ranger,
wireframe,
Zbrush
sabato 8 settembre 2012
Ferrari California
Etichette:
California,
car,
Ferrari,
Hard Surface,
Maya,
Modeling,
wireframe
domenica 26 agosto 2012
Modeling Mg Rex
Etichette:
Hard Surface,
Maya,
mech,
Metal Gear,
Modeling,
Rex
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