Next: clean Topology, Uv and Texture.
Visualizzazione post con etichetta poly. Mostra tutti i post
Visualizzazione post con etichetta poly. Mostra tutti i post
mercoledì 5 novembre 2014
Umojan Guard _ SC2 Step 3° - Finished
Etichette:
Character,
hardsurface,
Keyshot,
Maya,
model,
occlusion,
poly,
spacemarine,
starcraft,
umojanguard,
unit,
wireframe
lunedì 19 novembre 2012
Union Ranger - Low poly model.
This is the low poly version.
Render in real time by Marmoset.
Render in real time by Marmoset.
Union Ranger low poly from Alessandro Manzani on Vimeo.
Union Ranger AO from Alessandro Manzani on Vimeo.
mercoledì 14 novembre 2012
Union Ranger - High poly model.
This is the result of the workshop I did with Josh Herman on CGSociety.
Concept by Josh Nizzi.
Character created in Maya, textured in Photoshop and rendered in Zbrush.
ZBrush BPR
Wireframe
Concept by Josh Nizzi.
Character created in Maya, textured in Photoshop and rendered in Zbrush.
ZBrush BPR
Wireframe
Etichette:
3D,
Fracture,
Hard Surface,
hardsurface,
high,
Josh,
Maya,
mech,
model,
Nizzi,
Photoshop,
poly,
Render,
soldier,
suit,
tech,
Union Ranger,
wireframe,
Zbrush
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