Visualizzazione post con etichetta hardsurface. Mostra tutti i post
Visualizzazione post con etichetta hardsurface. Mostra tutti i post

martedì 2 settembre 2014

lunedì 21 ottobre 2013

Umojan Guard _ SC2 Step 1° - Blocking

I've started to model in my spare time the Umojan guard from Star Craft 2
Concept art by Joe Peterson

mercoledì 14 novembre 2012

Union Ranger - High poly model.

This is the result of the workshop I did with Josh Herman on CGSociety.
Concept by Josh Nizzi.

Character created in Maya, textured in Photoshop and rendered in Zbrush.




ZBrush BPR




Wireframe