giovedì 23 maggio 2013

ZBrush Workshop. Adavanced character creation for games. Week 1° and 2°


First week

I created 3 fast sketches as homework in ZBrush.






Second week.

I began to refine forms and color in ZBrush and I created a game engine preview with low poly mesh to test some poses.



lunedì 6 maggio 2013

LowPoly Character


Lowpoly Character

Retopology in Maya, Texturing in Photoshop, maps in XNormal and Rendering in Marmoset