Quick sketch created for next 3D character.
Inspired by GoW.
domenica 9 dicembre 2012
lunedì 19 novembre 2012
Union Ranger - Low poly model.
This is the low poly version.
Render in real time by Marmoset.
Render in real time by Marmoset.
Union Ranger low poly from Alessandro Manzani on Vimeo.
Union Ranger AO from Alessandro Manzani on Vimeo.
mercoledì 14 novembre 2012
Union Ranger - High poly model.
This is the result of the workshop I did with Josh Herman on CGSociety.
Concept by Josh Nizzi.
Character created in Maya, textured in Photoshop and rendered in Zbrush.
ZBrush BPR
Wireframe
Concept by Josh Nizzi.
Character created in Maya, textured in Photoshop and rendered in Zbrush.
ZBrush BPR
Wireframe
Etichette:
3D,
Fracture,
Hard Surface,
hardsurface,
high,
Josh,
Maya,
mech,
model,
Nizzi,
Photoshop,
poly,
Render,
soldier,
suit,
tech,
Union Ranger,
wireframe,
Zbrush
domenica 28 ottobre 2012
sabato 8 settembre 2012
Ferrari California
Etichette:
California,
car,
Ferrari,
Hard Surface,
Maya,
Modeling,
wireframe
mercoledì 5 settembre 2012
Wheir, low poly character.
Character low poly for games.
Concept by Sara Gianassi
Model rendered in Marmoset. Total 6446 Tris.
Turntable
Maps 1024*1024 Diffuse, normal, Specular
Model created in zbrush pre-retopology.
Concept by Sara Gianassi
Model rendered in Marmoset. Total 6446 Tris.
Maps 1024*1024 Diffuse, normal, Specular
Model created in zbrush pre-retopology.
domenica 26 agosto 2012
Modeling Mini cooper
Etichette:
car,
Maya,
MiniCooper,
Modeling,
wireframe
Modeling Mg Rex
Etichette:
Hard Surface,
Maya,
mech,
Metal Gear,
Modeling,
Rex
venerdì 17 agosto 2012
Arkeda character
Character created last year at the Nemo Academy of Florence. Each student had to choose one of the four race than live in the Cassandra's universe.
I drew the concept and made the character.
Blocking, retopology, rigging in Maya.
Scultpting in Zbrush.
Rendering in MentalRay.
Post production in Photoshop.
Silhouette for character study.
Rigging.
captain America
Rendered in ZBrush, post-production in Photoshop.
Etichette:
captain America,
Character,
Iron Man,
Maya,
Photoshop,
super Hero,
Zbrush
Ubicazione:
50032 Borgo San Lorenzo FI, Italia
lunedì 30 luglio 2012
Kirya - Kingdom of Great Lakes
I created this matte painting during last year at Nemo academy for final project of digital painting.
I used Maya for modeling the space shuttle and the city.
Final image.
Some steps.
I used Maya for modeling the space shuttle and the city.
Final image.
Some steps.
Etichette:
Kirya,
MattePainting,
Maya,
Photoshop,
Space
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