mercoledì 14 novembre 2012

Union Ranger - High poly model.

This is the result of the workshop I did with Josh Herman on CGSociety.
Concept by Josh Nizzi.

Character created in Maya, textured in Photoshop and rendered in Zbrush.




ZBrush BPR




Wireframe










mercoledì 5 settembre 2012

Wheir, low poly character.

Character low poly for games.

Concept by Sara Gianassi


Model rendered in Marmoset. Total 6446 Tris.



Turntable



Maps 1024*1024  Diffuse, normal, Specular


Model created in zbrush pre-retopology.


venerdì 17 agosto 2012

Arkeda character


Character created last year at the Nemo Academy of Florence. Each student had to choose one of the four race than live in the Cassandra's universe.

I drew the concept and made the character.

Blocking, retopology, rigging in Maya.
Scultpting in Zbrush.
Rendering in MentalRay.
Post production in Photoshop.




  



Silhouette for character study. 
 



Head study.


 Maya and zbrush model.

 




 Rigging.






captain America

 


Captain America created in ZBrush, Iron Man created in Maya.
Rendered in ZBrush, post-production in Photoshop. 
 
 


lunedì 30 luglio 2012

Kirya - Kingdom of Great Lakes

I created this matte painting during last year at Nemo academy for final project of digital painting.
I used Maya for modeling the space shuttle and the city.

 Final image.





Some steps.