lunedì 21 ottobre 2013

Umojan Guard _ SC2 Step 1° - Blocking

I've started to model in my spare time the Umojan guard from Star Craft 2
Concept art by Joe Peterson

giovedì 26 settembre 2013

Tomato from Hell

 Concept by Serge Birault (http://www.sergebirault.fr/portfolio.php)

Modeled on Maya and rendered on VRay.




venerdì 9 agosto 2013

Sci-Fi girl character. Final Images.

I've finished the character and I placed in pose.
Total verts: 16k character, 4k weapons. 
Rendered by Marmoset.
Maps created in photoshop and dDo.
Torso and body (2048x2048)
Helm and Gears (1024x1024)











lunedì 1 luglio 2013

M-6 Carnefix

Quick sculpt in ZBrush for low poly model
Model created for ZBWorkshop character, concept by Mass effect.


giovedì 20 giugno 2013

giovedì 23 maggio 2013

ZBrush Workshop. Adavanced character creation for games. Week 1° and 2°


First week

I created 3 fast sketches as homework in ZBrush.






Second week.

I began to refine forms and color in ZBrush and I created a game engine preview with low poly mesh to test some poses.



lunedì 6 maggio 2013

LowPoly Character


Lowpoly Character

Retopology in Maya, Texturing in Photoshop, maps in XNormal and Rendering in Marmoset







  







martedì 30 aprile 2013

Locust Launcher. Lowpoly

Locust Launcher, Lowpoly model.
Retopology did in Maya, texture in Photoshop, maps in XNormal, rendered by Marmoset.
For texture I used a map 2048*2048.