mercoledì 27 marzo 2013
mercoledì 6 marzo 2013
Character, High poly model
I've finished my high poly model, base mesh created in maya and sculpted in ZBrush.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
Iscriviti a:
Post (Atom)