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giovedì 23 maggio 2013
ZBrush Workshop. Adavanced character creation for games. Week 1° and 2°
First week
I created 3 fast sketches as homework in ZBrush.
Second week.
I began to refine forms and color in ZBrush and I created a game engine preview with low poly mesh to test some poses.
lunedì 6 maggio 2013
LowPoly Character
Lowpoly Character
Retopology in Maya, Texturing in Photoshop, maps in XNormal and Rendering in Marmoset
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