Render in Mental Ray, compositing in Photoshop.
domenica 28 ottobre 2012
sabato 8 settembre 2012
Ferrari California
Etichette:
California,
car,
Ferrari,
Hard Surface,
Maya,
Modeling,
wireframe
mercoledì 5 settembre 2012
Wheir, low poly character.
Character low poly for games.
Concept by Sara Gianassi
Model rendered in Marmoset. Total 6446 Tris.
Turntable
Maps 1024*1024 Diffuse, normal, Specular
Model created in zbrush pre-retopology.
Concept by Sara Gianassi
Model rendered in Marmoset. Total 6446 Tris.
Maps 1024*1024 Diffuse, normal, Specular
Model created in zbrush pre-retopology.
domenica 26 agosto 2012
Modeling Mini cooper
Etichette:
car,
Maya,
MiniCooper,
Modeling,
wireframe
Modeling Mg Rex
Etichette:
Hard Surface,
Maya,
mech,
Metal Gear,
Modeling,
Rex
venerdì 17 agosto 2012
Arkeda character
Character created last year at the Nemo Academy of Florence. Each student had to choose one of the four race than live in the Cassandra's universe.
I drew the concept and made the character.
Blocking, retopology, rigging in Maya.
Scultpting in Zbrush.
Rendering in MentalRay.
Post production in Photoshop.
Silhouette for character study.
Rigging.
captain America
Rendered in ZBrush, post-production in Photoshop.
Etichette:
captain America,
Character,
Iron Man,
Maya,
Photoshop,
super Hero,
Zbrush
Ubicazione:
50032 Borgo San Lorenzo FI, Italia
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