I've finished my high poly model, base mesh created in maya and sculpted in ZBrush.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
mercoledì 6 marzo 2013
domenica 9 dicembre 2012
lunedì 19 novembre 2012
Union Ranger - Low poly model.
This is the low poly version.
Render in real time by Marmoset.
Render in real time by Marmoset.
Union Ranger low poly from Alessandro Manzani on Vimeo.
Union Ranger AO from Alessandro Manzani on Vimeo.
mercoledì 14 novembre 2012
Union Ranger - High poly model.
This is the result of the workshop I did with Josh Herman on CGSociety.
Concept by Josh Nizzi.
Character created in Maya, textured in Photoshop and rendered in Zbrush.
ZBrush BPR
Wireframe
Concept by Josh Nizzi.
Character created in Maya, textured in Photoshop and rendered in Zbrush.
ZBrush BPR
Wireframe
Etichette:
3D,
Fracture,
Hard Surface,
hardsurface,
high,
Josh,
Maya,
mech,
model,
Nizzi,
Photoshop,
poly,
Render,
soldier,
suit,
tech,
Union Ranger,
wireframe,
Zbrush
domenica 28 ottobre 2012
sabato 8 settembre 2012
Ferrari California
Etichette:
California,
car,
Ferrari,
Hard Surface,
Maya,
Modeling,
wireframe
mercoledì 5 settembre 2012
Wheir, low poly character.
Character low poly for games.
Concept by Sara Gianassi
Model rendered in Marmoset. Total 6446 Tris.
Turntable
Maps 1024*1024 Diffuse, normal, Specular
Model created in zbrush pre-retopology.
Concept by Sara Gianassi
Model rendered in Marmoset. Total 6446 Tris.
Maps 1024*1024 Diffuse, normal, Specular
Model created in zbrush pre-retopology.
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