giovedì 20 giugno 2013
giovedì 23 maggio 2013
ZBrush Workshop. Adavanced character creation for games. Week 1° and 2°
First week
I created 3 fast sketches as homework in ZBrush.
Second week.
lunedì 6 maggio 2013
LowPoly Character
Lowpoly Character
Etichette:
Diffuse,
Gearsofwar,
locust,
lowpoly,
maps,
Marmoset,
Maya,
monster,
normal,
specular,
turntable,
video
martedì 30 aprile 2013
Locust Launcher. Lowpoly
Locust Launcher, Lowpoly model.
Retopology did in Maya, texture in Photoshop, maps in XNormal, rendered by Marmoset.
For texture I used a map 2048*2048.
Retopology did in Maya, texture in Photoshop, maps in XNormal, rendered by Marmoset.
For texture I used a map 2048*2048.
Etichette:
Diffuse,
Gearsofwar,
launcher,
locust,
lowpoly,
maps,
normal,
specular,
turntable,
weapon
martedì 9 aprile 2013
mercoledì 27 marzo 2013
mercoledì 6 marzo 2013
Character, High poly model
I've finished my high poly model, base mesh created in maya and sculpted in ZBrush.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
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