giovedì 20 giugno 2013

giovedì 23 maggio 2013

ZBrush Workshop. Adavanced character creation for games. Week 1° and 2°


First week

I created 3 fast sketches as homework in ZBrush.






Second week.

I began to refine forms and color in ZBrush and I created a game engine preview with low poly mesh to test some poses.



lunedì 6 maggio 2013

LowPoly Character


Lowpoly Character

Retopology in Maya, Texturing in Photoshop, maps in XNormal and Rendering in Marmoset







  







martedì 30 aprile 2013

Locust Launcher. Lowpoly

Locust Launcher, Lowpoly model.
Retopology did in Maya, texture in Photoshop, maps in XNormal, rendered by Marmoset.
For texture I used a map 2048*2048.








martedì 9 aprile 2013

mercoledì 6 marzo 2013

Character, High poly model

I've finished my high poly model, base mesh created in maya and sculpted in ZBrush.
Now I am going to create low poly model and all maps for real time rendering.

High poly, ZBrush.






Base mesh, Maya.