Locust Launcher, concept by Gears of Wars 3
Highpoly model, Software used: Maya.
martedì 9 aprile 2013
mercoledì 27 marzo 2013
mercoledì 6 marzo 2013
Character, High poly model
I've finished my high poly model, base mesh created in maya and sculpted in ZBrush.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
Now I am going to create low poly model and all maps for real time rendering.
High poly, ZBrush.
Base mesh, Maya.
domenica 9 dicembre 2012
lunedì 19 novembre 2012
Union Ranger - Low poly model.
This is the low poly version.
Render in real time by Marmoset.
Render in real time by Marmoset.
Union Ranger low poly from Alessandro Manzani on Vimeo.
Union Ranger AO from Alessandro Manzani on Vimeo.
mercoledì 14 novembre 2012
Union Ranger - High poly model.
This is the result of the workshop I did with Josh Herman on CGSociety.
Concept by Josh Nizzi.
Character created in Maya, textured in Photoshop and rendered in Zbrush.
ZBrush BPR
Wireframe
Concept by Josh Nizzi.
Character created in Maya, textured in Photoshop and rendered in Zbrush.
ZBrush BPR
Wireframe
Etichette:
3D,
Fracture,
Hard Surface,
hardsurface,
high,
Josh,
Maya,
mech,
model,
Nizzi,
Photoshop,
poly,
Render,
soldier,
suit,
tech,
Union Ranger,
wireframe,
Zbrush
domenica 28 ottobre 2012
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